Nowhere to Run (111) (DSK) — Duskmourn: House of Horror — Magic: The Gathering

Nowhere to Run (111) (DSK)

Rarity: U
#: 111
Creature Type or Sub Type: Enchantment
Rules Text Contains: Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Set: Duskmourn: House of Horror
Number: 111
Colors:B
View Other Versions (1)
Format Legality

Click a format to browse other legal cards

Recently viewed

Loading local history…

Frequently Asked Questions

What game is Nowhere to Run from?

Nowhere to Run is a card from Magic: The Gathering, part of the Duskmourn: House of Horror set.

Which set is Nowhere to Run from?

Nowhere to Run is from the Duskmourn: House of Horror set for Magic: The Gathering.

What is the card number for Nowhere to Run?

The card number for Nowhere to Run in Duskmourn: House of Horror is 111.

What rarity is Nowhere to Run?

Nowhere to Run is a Uncommon rarity card from the Duskmourn: House of Horror expansion in Magic: The Gathering.

What conditions is Nowhere to Run currently available in?

Nowhere to Run is currently in stock at Yannick The Gathering in Near Mint (NM) condition. Availability can change as cards are sold.

Which finishes of Nowhere to Run are currently available?

Nowhere to Run is currently in stock in Non-Foil finish at Yannick The Gathering.

Where can I buy Nowhere to Run?

You can buy Nowhere to Run online at Yannick The Gathering while stock is available.